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Copyright Infringement in the Video Game Industry

Date and venueOctober 27, 2022 Virtual
Time of sessions13:00 - 14:00 Geneva time
Topic(s)Workshops and Seminars, Respect for IP Webinars
In this session, the authors of the WIPO-commissioned study on “Copyright Infringement in the Video Game Industry” will discuss the variety of threats faced by video game developers from potential copyright infringement, especially when the video game is commercially successful. These threats can originate from competitors, players and third parties in general, intending to use the work without authorization or beyond the terms of the license. Some threats are similar to those in other creative industries, such as piracy, but others are specific and often unique to video games (e.g., key and account selling). This webinar is organized with the support of the Ministry of Culture, Sports and Tourism (MCST) of the Republic of Korea.


  • 13:00 - 13:05 Presentation of the speakers
  • 13:05 - 13:45 Copyright Infringement in the Video Game Industry
    • Game cloning
    • Distributing and providing access to the video game (emulators and ROMs, key selling and account transfer)
    • Altering the video game (modding and in-game user creation);
    • Interfering with the integrity of the video game
    • Creative re-purposing of the video game (primarily by players, e.g., user-generated content and live-streaming)
  • 13:45 - 14:00 Q&A



  • Dr. Gaetano Dimita (Senior Lecturer in International Intellectual Property Law, Centre for Commercial Law Studies, Queen Mary University of London, United Kingdom)
  • Dr. Yin Harn Lee (Senior Lecturer, University of Bristol, United Kingdom)
  • Dr. Michaela Macdonald (Lecturer, School for Electronic Engineering and Computer Science, Queen Mary University of London, United Kingdom)

Other related documents

WIPO/WEBINAR/RESPECTFOR IP/2022/5/SPEAKERSEnglishProfile of SpeakersProfile of Speakers, Complete document (pdf)