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Managing Intellectual Property for Museums
Guide
This Guide, prepared by Rina Elster Pantalony, was recently updated to reflect the tremendous developments since it was first published in 2007, in particular Digital Rights Management, the role of social media as a business opportunity and traditional knowledge. The two-part Guide first describes IP issues relevant to museums then reviews existing business models that could provide museums with appropriate opportunities to create sustainable funding, and deliver on their stated objectives.
Publication year: 2013
WIPO Magazine, Issue No. 5/2007 (September-October)
Publication year: 2007
WIPO Magazine, Issue No. 4/2007 (July-August)
WIPO Magazine, Issue No. 3, 2003
May - June 2003
Publication year: 2003
WIPO Magazine, Issue No. 2, 2003
March - April 2003
Patents Comic Book
This comic book narrates the adventures of four teenagers who learn what patents are and how they and society at large can benefit from them. While the WIPO comic books are primarily geared towards students from 8 to 12 years' old, higher-level students and adults have found them useful in providing a basic understanding of IP issues.
Copyright Comic Book
This comic book narrates the adventures of four teenagers who learn what copyright is and how they and society at large can benefit from copyright. While the WIPO comic books are primarily geared towards students from 8 to 12 years' old, higher-level students and adults have found them useful in providing a basic understanding of IP issues.
Publication year: 2001
Trademarks Comic Book
This comic book narrates the adventures of four adolescents, who learn what trademarks are and how they and society at large can benefit from them. While the WIPO comic books are primarily geared towards students from 8 to 12 years' old, higher-level students and adults have found them useful in providing a basic understanding of IP issues.
Publication year: 2004