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What is Intellectual Property?
Intellectual property (IP) refers to creations of the mind – everything from works of art to inventions, computer programs to trademarks and other commercial signs. This booklet introduces the main types of IP and explains how the law protects them. It also introduces the work of WIPO, the global forum for IP services, policy, information and cooperation.
Publication year: 2020
Exclusive content and platform competition in Latin America
Economic Research Working Paper No. 63
Platforms often compete over non-price strategies such as the exclusive distribution of products. But these strategies are not always welfare-enhancing. Using rich data on audiovisuals distributed on platforms in Brazil, we find that non-exclusive distribution and availability of titles across platforms is more effective in deterring online piracy than in the single homing case. Moreover, in certain markets (TVOD), it induces higher average investment in the production of new titles upstream. We discuss options of copyright and antitrust policies in the light of these findings.
Grand rights and opera reuse today
Economic Research Working Paper No. 62
This article studies the economic role of grand rights in the incentives to stage and reuse works from the opera canon. It complements previous research on the incentives to create new opera (Giorcelli and Moser, 2020) in the way it looks at copyright taxing availability and follow-on creativity around works. Based on a unique dataset of global opera performances, we find that changes in copyright status increase the number of total performances individual works receive on stage once copyright expires. Moreover, we provide preliminary evidence on chilling, long-term effects of status around premiering operas and revivals at the beginning of the copyright term. Based on these findings, we discuss limitations of the study and novel options for copyright policy frameworks.
Batman forever? The economics of overlapping rights
Economic Research Working Paper No. 61
When copyrighted comic characters are also protected under trademark laws, intellectual property (IP) rights can be overlapping. Arguably, registering a trademark can increase transaction costs for cross-media uses of characters, or it can help advertise across multiple sales channels. In an application to book, movie and video game publishing industries, we thus ask how creative reuse (innovation in uses) is affected in situations of overlapping rights, and whether ‘fuzzy boundaries' of right frameworks are in fact enhancing or decreasing content sales.
IP Training Institutions Brochure
Learn more about the WIPO Academy's support to Member States in establishing self-sustaining IPTIs
Intellectual Property Basics: A Q&A for Students
Compiled by the China National Intellectual Property Administration (CNIPA) with the support of the WIPO China Funds-in-Trust, this book gives students a basic yet comprehensive understanding of IP. Using a question-and-answer format, it covers the general rules of the IP system as well as the essentials of patents, copyright, trademarks and other forms of IP, such as industrial designs, geographical indications and traditional knowledge.
Publication year: 2019
The Global Publishing Industry in 2017
This study provides an overview of the global publishing industry in 2017. Based on data from a survey by the International Publishers Association and WIPO with responses from 56 countries, the study reports on publishing revenue, the number of titles published and the number sold, and ranks the top global publishers.
The Global Publishing Industry in 2018
This study provides an overview of the global publishing industry in 2018, covering publishing revenue, the number of titles published and the number copies sold. The report presents the latest publishing statistics compiled from the following sources: (a) the IPA–WIPO publishing survey, (b) the Centro Regional para el Fomento del Libro en América Latina y el Caribe (CERLALC), (c) WIPO's legal deposits survey, (d) the Nielsen Company, (e) the International ISBN Agency, and (f) the Web of Science database.
Creators' Income Situation in the Digital Age
Economic Research Working Paper No. 49
The digital transformation imposes both opportunities and risks for creativity and for creative employment, with implications for trends in income levels and the distribution of income. First, we consider skill-biased technological change as a determinant of income and labor market outcomes in the arts. Arguably, the IT revolution has changed the demand for certain skills, with creative occupations being more in demand than general employment. Second, we consider declines in the costs of generating new works and artistic experimentation due to digital technologies, and their effect on the barriers to entry in labor markets. Third, we touch upon the rise of online contract labor in certain creative professions as a determinant of income. Here, online platforms can change creators' access to work opportunities and it may alter the way income is distributed. We find that wage trends for creative workers in the digital age outperform general trends in the population: based on various data sources and various ways to identify creators, we see creators losing less or even gaining a better income position in relative terms. From a policy perspective, results do not lend support to the idea that creators' income situation has systematically worsened with the rise of the internet and its intermediaries. Evidence on changing distributions of income is ambiguous as trends differ from one country to the next.
Publication year: 2018
Intellectual Property and Folk, Arts and Cultural Festivals
Practical Guide
This Guide provides general information about intellectual property (IP) and cultural interests. It identifies the main IP challenges faced by festival organizers and outlines some practical elements of an effective IP management strategy, following a step-by-step approach.