Jaron Lanier, a keynote speaker at the WIPO Conference on the Global Digital Content Market from April 20 to 22, 2016, is a Silicon Valley insider, a virtual reality pioneer and one of the most celebrated technology writers in the world. But he is increasingly concerned about today’s online universe. He explains why and what it will take to turn things around.
China’s box office revenues topped USD 6.5 billion in 2015 and are set to rise to over USD 11.9 billion by the end of 2017 making it the largest movie market in the world. Find out how an evolving copyright landscape, a technological revolution and the emergence of dedicated empire builders are shaping the fortunes of this vibrant sector.
Imogen Heap, an English pop singer-songwriter and composer, talks about her Mycelia initiative which seeks to use new technologies to make the music industry fairer, more transparent and sustainable.
Sony Interactive Entertainment’s Ryosuke Senoguchi, and Saori Ikeda talk about the importance of intellectual property (IP) to the company and where video games are going.
Fred Von Lohmann, Copyright Director at Google, argues that in the digital economy, sensible limitations to copyright are driving economic growth, opening new opportunities for creators and incubating new technologies.
February 2014 - Peter Hoffman, Boeing’s Vice President of Intellectual Property Management, talks about the company’s approach to IP and shares his views on the future of flight.
April 2014 - Since the launch of the first mainstream game console by Nintendo in 1985, video games have become a global industry worth an estimated US$65 billion. It is the fastest growing sector of the entertainment industry and an important driver of economic growth.
June 2014 - Wearable tech is both the newest technology trend and one of the oldest – we have been wearing functional objects ever since watchmakers like Peter Henlein developed portable clocks in the 16th Century.