WIPO Magazine

The WIPO Magazine explores intellectual property, creativity and innovation in action across the world.  It is published in English, French and Spanish.

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WIPO Magazine – Articles and features showing intellectual property, creativity and innovation at work worldwide. 6 per year.

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WIPO’s PCT publishes 3 millionth international patent application

In February 2017, WIPO published the 3 millionth international application under its Patent Cooperation Treaty (PCT). Find out more about the invention that marks this historic milestone and how the PCT continues to help inventors protect their inventions in international markets.

Traditional knowledge: the challenges facing international lawmakers

Why is it important to achieve international agreement on the protection of traditional knowledge? And what are the options available to lawmakers to overcome the challenges?

Pokémon Go: augmented reality tests IP

Last year Pokémon Go took the world by storm. Beyond its success as an app, the game is the first mainstream example of augmented reality. Andres Guadamuz considers how this widely popular form of entertainment is likely to test the flexibility of IP law in the future.

3D printing and IP law

Amid renewed interest in the potential for 3D printing technology transform manufacturing supply chains, to what extent do current IP laws protect the interests of creators?

Patent protection for software-implemented inventions

Technology is the backbone of the digital economy and much of its value lies in software. As technical functionality progressively migrates from hardware to software, is the time ripe to re-think IP laws?


Digital pioneer, Jaron Lanier, on the dangers of “free” online culture

April 2016 -Jaron Lanier is a Silicon Valley insider, a virtual reality pioneer and one of the most celebrated technology writers in the world. But he is increasingly concerned about today’s online universe. He explains why and what it will take to turn things around.

Remix Culture and Amateur Creativity: A Copyright Dilemma

June 2015 - Many commentators today are talking about the “age of the remix”, a practice enabled by widespread access to sophisticated computer technology whereby existing works are rearranged, combined or remixed to create a new work. They make it sound as if remixing were a novel phenomenon, but a brief glance at human history reveals that it is in fact nothing new.

Video Games and IP: A Global Perspective

April 2014 - Since the launch of the first mainstream game console by Nintendo in 1985, video games have become a global industry worth an estimated US$65 billion. It is the fastest growing sector of the entertainment industry and an important driver of economic growth.