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Comparative Analysis of National Approaches on Voluntary Copyright Relinquishment
This report is divided into three main sections. First, the report looks at copyright relinquishment in the context of current copyright law and doctrine, including issues such as the nature of protection, irrevocability and moral rights. The second section of the report is a survey of national legislation and jurisprudence on the subject. Finally, the report considers practical issues surrounding public domain dedications by looking at examples of institutions and individuals who might be interested in donating their copyright.
Publication year: 2014
The Legal Status of Video Games: Comparative Analysis in National Approaches
This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.
Publication year: 2013
The Economics of Copyright and the Internet: Moving to an Empirical Assessment Relevant in the Digital Era
Economic Research Working Paper No. 9
Technology and the Internet have triggered important changes to how creative works are created and accessed, and how creators and copyright-based industries generate their revenues. The authors reassess the economics of copyright in the light of these changes. After providing an introduction to the economics of copyright, they analyze the changes to the baseline copyright model triggered by the new technological landscape. Then, they assess the empirical economic work on copyright so far, and suggest future avenues of research and related data needs.
Intellectual Property Basics: A Q&A for Students
Compiled by the China National Intellectual Property Administration (CNIPA) with the support of the WIPO China Funds-in-Trust, this book gives students a basic yet comprehensive understanding of IP. Using a question-and-answer format, it covers the general rules of the IP system as well as the essentials of patents, copyright, trademarks and other forms of IP, such as industrial designs, geographical indications and traditional knowledge.
Publication year: 2019
The Global Publishing Industry in 2017
This study provides an overview of the global publishing industry in 2017. Based on data from a survey by the International Publishers Association and WIPO with responses from 56 countries, the study reports on publishing revenue, the number of titles published and the number sold, and ranks the top global publishers.
Unpacking predictors of income and income satisfaction for artists
Economic Research Working Paper No. 50
The stereotype of the “starving artist” is pervasive in modern Western culture, but previous research on artists and income is mixed. The goal of this study is to explore how several demographic variables, along with self-reported behaviors and artistic activities associated with non-monetary and monetary motivators, predict income and income satisfaction for artists.Using unique survey data on current working artists in the United States, we provide empirical evidence on substantial reputational rewards and rewards from altruistic behaviors as important sources of artists' utility and, arguably, sources of their motivation to create new works. Moreover, we find that the evidence on “procedural” utility from working in the arts is less straightforward, and we find that many artists are pooling and diversifying financial risks on household levels. Overall, quantitative findings indicate that artists may have different criteria and conceptualizations when it comes to income, and they may derive value from their work in a variety of ways aside from income.
Publication year: 2018
Creators' Income Situation in the Digital Age
Economic Research Working Paper No. 49
The digital transformation imposes both opportunities and risks for creativity and for creative employment, with implications for trends in income levels and the distribution of income. First, we consider skill-biased technological change as a determinant of income and labor market outcomes in the arts. Arguably, the IT revolution has changed the demand for certain skills, with creative occupations being more in demand than general employment. Second, we consider declines in the costs of generating new works and artistic experimentation due to digital technologies, and their effect on the barriers to entry in labor markets. Third, we touch upon the rise of online contract labor in certain creative professions as a determinant of income. Here, online platforms can change creators' access to work opportunities and it may alter the way income is distributed. We find that wage trends for creative workers in the digital age outperform general trends in the population: based on various data sources and various ways to identify creators, we see creators losing less or even gaining a better income position in relative terms. From a policy perspective, results do not lend support to the idea that creators' income situation has systematically worsened with the rise of the internet and its intermediaries. Evidence on changing distributions of income is ambiguous as trends differ from one country to the next.
Intellectual Property and Folk, Arts and Cultural Festivals
Practical Guide
This Guide provides general information about intellectual property (IP) and cultural interests. It identifies the main IP challenges faced by festival organizers and outlines some practical elements of an effective IP management strategy, following a step-by-step approach.
The Global Publishing Industry in 2018
This study provides an overview of the global publishing industry in 2018, covering publishing revenue, the number of titles published and the number copies sold. The report presents the latest publishing statistics compiled from the following sources: (a) the IPA–WIPO publishing survey, (b) the Centro Regional para el Fomento del Libro en América Latina y el Caribe (CERLALC), (c) WIPO's legal deposits survey, (d) the Nielsen Company, (e) the International ISBN Agency, and (f) the Web of Science database.
Innovation and Intellectual Property Use in the Global Video Game Industry
Economic Research Working Paper No.85
This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
Publication year: 2024