How to Make a Living in the Creative Industries

WIPO/PUB/1071/EN

Protecting Your Mobile App
Intellectual Property Solutions

Author(s): Dr Noam Shemtov; Publication year: 2021

Mobile apps are multilayered products with different features, which may be protected by various intellectual property (IP) rights including but not limited to copyright, trademark and patent. This publication is designed as a guide for app developers and publishers to understand how to legally protect the intellectual property of their mobile app. It offers legal clarity and business-oriented guidelines on IP, to generate additional revenue from a mobile app for creators and rights holders, and provides practical advice and insights to inform strategic decisions. The publication reviews the mobile app value chain and offers a checklist of legal considerations when identifying the relevant IP rights, protection options and strategies.

Find out more: Visit our intellectual property and mobile applications page

WIPO/PUB/CR/2017/1/EN

How to Make a Living in the Creative Industries

Publication year: 2017

This booklet explains simply and clearly how copyright helps creative people to earn money from their original works. It is designed for people who may already work in the cultural and creative industries, or who may be contemplating a career in them, as well as for individual creators, policy makers, academics, and business support agencies working in the field. It is accessible to non-specialists or newcomers to the subject of copyright and intellectual property rights.

WIPO/PUB/939/EN

How to Make a Living from Music
Creative industries - Booklet no. 4, 2nd edition

Author(s): David Stopps; Publication year: 2014

This guide is designed for musicians and music professionals who wish to hone their knowledge of the music business. It is intended as a practical tool to help composers, performers and all those involved in the music world get into the specifics of the management of their intellectual property rights. The guide aims to provide instructive advice on how to build a successful career in music in both developed and developing countries, by generating income from musical talent.

WIPO/PUB/955/EN

Monetization of Copyright Assets by Creative Enterprises
Creative Industries - Booklet 7

Publication year: 2014

The objective of this study is to create an awareness of intellectual property rights that are associated with creative activities and to present financial and valuation tools that can enable the quantification of the monetary value of successful creative efforts.

WIPO/PUB/959/EN

Mastering the Game: Business and Legal Issues for Video Game Developers
Creative industries - Booklet No. 8

Publication year: 2014

The video game industry is enjoying a boom period worldwide. Intellectual property (IP) – and in particular copyright – underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more.

WIPO/PUB/950/EN

From Script to Screen: The Importance of Copyright in the Distribution of Films
Creative industries - Booklet no. 6

Author(s): Charles-Edouard Renault, Rob H. Aft; Publication year: 2011

The objective of this publication is to introduce the novice filmmaker to the legal and business-related issues needed to participate in what is now a well-structured global marketplace for films. It provides a broad overview of the principles and standards currently observed and practiced in the film industry at the international level.

WIPO/PUB/1021/EN

Managing Intellectual Property in the Advertising Industry
Creative Industries - Booklet no. 5

Publication year: 2011

This study will address various IP-related issues that are important for the efficient management of companies active in creating and implementing advertising content and campaigns.

WIPO/PUB/868/EN

Managing Intellectual Property in the Book Publishing Industry
Creative industries - Booklet no. 1

Author(s): Monica Seeber, Richard Balkwill; Publication year: 2007

This introductory booklet on managing intellectual property in the book publishing industry is for publishers who wish to increase their understanding of how to manage intellectual property rights in a business context. The booklet offers practical information to help publishers both to exploit intellectual property rights as economic assets, and to avoid infringing the rights of others. While focusing primarily on publishers of trade books, the concepts covered are equally relevant to publishers of other printed literature, such as textbooks, newspapers, magazines and corporate literature.

WIPO/PUB/869/EN

Rights, Camera, Action! IP Rights and the Film-Making Process
Creative industries - Booklet no. 2

Author(s): Bertrand Moullier, Richard Holmes; Publication year: 2007

The creative process and business models of film industries are being refined as new technologies are used to develop, produce, finance, distribute and market film productions. So much so that the use of new technologies has allowed small and independent filmmakers from the non traditional markets of developing nations to enter regional and international marketplaces. These filmmakers face considerable challenges as they try to keep abreast of the transformation of the legal and commercial film environment. This booklet focuses on issues that producers, independent filmmakers, scriptwriters, performing artists, and distributors in the developing world must be aware of. It is a publication intended for use by persons not trained or expert in intellectual property law and wishing to identify the intellectual property related issues in all key phases of film making.

WIPO/PUB/938/EN

Managing Creative Enterprises
Creative industries - Booklet no. 3

Author(s): Xavier Greffe; Publication year: 2006

This introductory booklet is intended to be used by creative individuals and business entrepreneurs both (1) as a tool to understand the specifics of the creative market and the major challenges facing creative enterprises in terms of financing, marketing or managing intellectual property assets, and (2) as a practical guide to assist managers and creators in addressing these challenges and setting up and running viable creative businesses.