New WIPO Academy Course Explores IP in the Business of Videogames

Registration is extended until December 7, 2026, for the WIPO Academy specialized course exploring how IP, legal frameworks and commercial practices intersect in the videogame industry.

Register

The WIPO Academy course examines intellectual property in the business of video games (Image: Microsoft stock image)

Why this course matters

Video games are built almost entirely from intellectual property—code, art, music, characters, brands, and innovative technologies.

The specialized course on Intellectual Property in the Business of Video Games (DL462E) explores how legal frameworks and commercial practices shape one of the world’s most dynamic creative industries. This course examines the development, protection, distribution, and monetization of games in the global market.

Who is this course for

The course is particularly suited to legal practitioners, game developers, advisers, investors and business development professionals seeking to broaden their understanding of IP in the videogame industry.

What the course covers

Across five eLearning modules, participants will explore:

  • How intellectual property underpins value creation
  • How games reach players through tightly controlled and open distribution channels
  • How contracts formalize collaboration and allocate risk
  • How monetization strategies generate and sustain revenue
  • How regulation increasingly shapes industry practices

The course, currently under way, runs until December 14, 2026.

Access course details

Find out more


Tags:
ビデオゲーム, WIPOアカデミー

Share this content: