Registration is extended until December 7, 2026, for the WIPO Academy specialized course exploring how IP, legal frameworks and commercial practices intersect in the videogame industry.
Why this course matters
Video games are built almost entirely from intellectual property—code, art, music, characters, brands, and innovative technologies.
The specialized course on Intellectual Property in the Business of Video Games (DL462E) explores how legal frameworks and commercial practices shape one of the world’s most dynamic creative industries. This course examines the development, protection, distribution, and monetization of games in the global market.
Who is this course for
The course is particularly suited to legal practitioners, game developers, advisers, investors and business development professionals seeking to broaden their understanding of IP in the videogame industry.
What the course covers
Across five eLearning modules, participants will explore:
- How intellectual property underpins value creation
- How games reach players through tightly controlled and open distribution channels
- How contracts formalize collaboration and allocate risk
- How monetization strategies generate and sustain revenue
- How regulation increasingly shapes industry practices
The course, currently under way, runs until December 14, 2026.