About the authors

Andy Ramos is a partner specializing in Entertainment and Technology Law at Pérez-Llorca, with offices in Europe, the Americas and Asia-Pacific. Andy holds a law degree from the University of Seville and an LL.M. in Intellectual Property from Whittier Law School in the USA, where he also gained international experience working at Sony Pictures in Los Angeles. He works with multinational companies and video game associations on intellectual property, contract law, and regulatory issues, representing clients in copyright litigation and advising on complex negotiations and legal issues in the video game, audiovisual and music industries, including the convergence of entertainment and technology.

Andy has contributed to international legal articles and studies on intellectual property and technology, coordinating major works such as "Video Game Law: Legal and Business Aspects" (2023), a treatise he coordinated with the participation of over 60 authors; and the international studies commission by WIPO "The Legal Status of Video Games: Comparative Analysis in National Approaches" (2013) and "The Role of Mobile Apps in the Video Game Industry" (2023). He is an active speaker and lecturer in professional courses and has been invited by the World Intellectual Property Organization to speak around the world. Andy is also the co-founder and vice president of the Spanish Entertainment Association (DENAE), father of three children with whom he enjoys spending time playing great video games, especially cooperative action-adventure platformers with puzzle-solving elements.

Antonio Muñoz-Torrero is a lawyer at Pérez-Llorca and has previous experience of working in prestigious international law firms. Antonio studied Law and Economics at the Universidad de Granada. He holds a Masters in Intellectual Property and New Technologies from the Universidad Autónoma de Madrid, and has deepened his studies in data protection and artificial intelligence through various programs at the IE Law School (Instituto de Empresa). He also collaborates as a lecturer in several Masters courses offered by both universities. 

Antonio works for national and multinational companies, advising them in areas such as intellectual property, data protection, cybersecurity and regulatory compliance (e.g. digital services, artificial intelligence, telecommunications). In the video games sector, Antonio guides his clients in navigating the complex legal and regulatory landscape they face in the course of their activities. As a gamer, Antonio enjoys role-playing games, either single-player or multiplayer (mostly MMO), and is a modest e-sports player.