Bob MacNeil: copyright-informed journey in digital art, from kiosks to Marvel-Disney

Embracing digital art early-on, Bob MacNeil is an artist with a unique style, mixing digital and traditional media in his highly sought-after work. Having worked with companies like Disney, DC Comics, Electronic Arts, Kellogg’s, Pepsi, Marvel Comics, Microsoft and MGM Entertainment, MacNeil has a strong stance on the importance of intellectual property (IP) for artists, especially with the advent of generative artificial intelligence (AI).

Bob MacNeil at work
Image: Curtesy of Bob MacNeil

Bob MacNeil’s artistic beginnings

Today Bob MacNeil is a sought-after artist with over 30 years of work experience. Working simultaneously as a freelance illustrator and as an in-house art director in the game industry, MacNeil collaborates with some world-famous clients. For example, his clients list includes Marvel Entertainment, for which Bob created illustrated content for consumer goods featuring iconic characters from the Marvel Cinematic Universe, such as Nick Fury from Secret Invasion. MacNeil’s creativity, however, has flourished long before his first professional role.

Born into a family of artists, both professional and hobbyist, Bob MacNeil was surrounded by creativity. He drew inspiration from comic books and science fiction movies, constantly experimenting with new artistic ideas. At just six years old, his first attempt at drawing came when he traced the cover of a comic book and added his own flair—giving a superhero eight-pack abs. Already at the age of 7, he tried enrolling in a mail-order art course advertised on TV, determined at such young age to enhance his skills. Though not accepted, Bob MacNeil did not allow this rejection to discourage him; instead, it fueled his determination.

Nick Fury Bob MacNeil's artwork
Image: Marvel/Disney

The start of MacNeil’s career

By 1990, MacNeil began formal training at the (now closed) Newark School of Fine and Industrial Arts in New Jersey. Just a year later, while still a student, he landed his first freelance job creating pen and ink illustrations for a relative's print shop. This opportunity gave him invaluable client experience and helped him assemble his first professional portfolio. After graduation, he secured his first job designing kiosks for shopping malls without relying on family connections – and his career has started.

This line of art could have become the main professional activity in MacNeil’s career, which would probably keep him busy for many years ahead. However, Bob MacNeil had a very different vision for his artistic development: from the very early days of technology influencing the art world, he decided that learning digital art will be one of his priorities – and this clearly changed the course of his career.

Bob MacNeil NYC Kringles
Image: Curtesy of Bob MacNeil

MacNeil’s approach to digital art

Recognizing that this was a powerful new tool that he had to take advantage of, Mr. MacNeil researched these new technologies and taught himself how to use digital art software. The emergence of this technology was extremely beneficial to Mr. MacNeil, as it allowed him to work at a quicker pace and editing became infinitely easier. With digital art tools and media, Mr. MacNeil has been able to create more works, easily circulate his art and build up his portfolio at a quicker pace.

However, Mr. MacNeil is the first one to point out that the traditional way of creating art cannot be underestimated. He remains a champion of first learning the foundations of art. “Those basic principles will set you apart from the masses,” he explained. “And, in the long run, your work will be much more rewarding.” Recognizing the necessity and benefits of both modern and traditional art methods, Mr. MacNeil tries to keep a mediated ground between the two mediums. “I began my career without ever having touched a computer,” he said. “I did so because I made it a point to learn the basics. You can’t build a house without a proper foundation.”

An artist with IP knowledge

Mr. MacNeil believes that copyright is an essential tool to an artist’s survival as it protects his creations and career. “I could not walk into a furniture store and walk out with a couch because no one claimed it as theirs,” said Mr. MacNeil. “Why should someone be able to do that with my artwork?”

MacNeil has been the victim of IP infringement himself. In early 2010, Mr. MacNeil was commissioned by a well-known magazine to draw an illustration of a “Patent Troll” for an article. Ironically, the illustration was used by multiple infringers, some of which were the very defenders of IP themselves, without MacNeil’s permission. When this came to his attention, he took the initiative to contact the respective infringers and ask that they take the work down or appropriately acquire usage rights. All those contacted cooperated and either removed the illustration or compensated Bob MacNeil for its use.

The importance of copyright for digital artists

Knowledge of IP infringement is crucial in the art industry because it empowers artists to safeguard their rights. According to MacNeil, artists should also be aware of the fine line between inspiration and copying, as it is often blurred. Being inspired by another artist may involve adopting certain qualities of their style or technique, which is a natural part of artistic growth. However, inspiration should never cross into outright copying. This distinction can be tricky, as style itself cannot be copyrighted.

Cable Bob MacNeil artwork
Image: UpperDeck Entertainment

Professional artists understand that a unique, signature style often secures them work, and some even develop multiple styles to remain competitive. According to MacNeil, budding artists should respect this unspoken rule: honor copyright laws while also valuing the legacy of those who came before. “It's acceptable to be influenced or inspired by a favorite artist, but that inspiration should drive experimentation and, ultimately, the discovery of an original style,” says Bob.

Creating imitations of established artists may attract clients who intent to cut costs on creative work, but this approach seldom earns respect in the artistic community. “Reputation matters,” Bob MacNeil continues, “and the community can play a decisive role in an artist's continued opportunities. If word spreads that someone disrespects creative integrity, it can do lasting damage to their career. Therefore, it's crucial to respect both the written and unwritten rights of others. Artists must remain vigilant against exploitation from external forces, but just as importantly, they should uphold ethical standards within their own community”.

Educating artists as well as those who commission copyrighted works is essential, and Bob MacNeil is the first one to stay up to date on IP issues. Moreover, he also puts significant thought into diversifying his artistic style and the fields of work – from advertising to comic strips to video games, – thus ensuring his work remains original and his offer remains unique on the market.

Copyright challenges of Generative AI

According to MacNeil, artists have long struggled with two recurring issues: protecting their work from being used without permission and receiving compensation that reflects the time and dedication they have devoted to building their skills.

Spider-Gwen Bob MacNeil artwork
Image: Curtesy of Bob MacNeil

While fully embracive of digital art, MacNeil regards the rise of AI as an existential threat to creative industries. “In the race to release AI tools that could not exist without scraping copy written work, creatives — those most directly affected and at risk of losing their livelihoods — are often the last to be considered” he says. MacNeil believes that, despite theoretical usefulness of AI for creation of imaginary, in practice too many players on the market could use AI tools to save money on employing creatives – while the tools are built on the copyrighted work of these very creatives.

From MacNeil’s point of view, the only solution to this problem lies in stronger governmental regulations. “Now more than ever, governments of the world need to step up and either enforce existing copyright laws or create new regulations to protect a massive population of people who work for a variety of industries including visual, performing, literary, and music arts” says MacNeil.

“If companies are allowed to use AI-generated imaginary based on works they have not paid for, we are essentially telling creative people: you do not matter” – he continues. He believes that the absence of stronger regulations in this field will also discourage the young generation of artists, looking to pursue a creative career.

According to MacNeil, art is not simply a way for people to make a living; creativity is fundamental to human development and innovation, it is shaping our culture and the way we interact with the world. The artists in all fields of work constitute a binding fabric of society, he believes; and, as an artist, MacNeil urges the global IP community to take action and regulate the use of generative AI. “If we opt to embrace the shortcuts offered by AI,” MacNeil says, “we are really denying the journey of human growth”.