Copyright Infringement in the Video Game Industry

CódigoWIPO/WEBINAR/RESPECTFOR IP/2022/5
Fecha y lugar27 de octubre de 2022 Virtual
Horario de las sesione13:00 - 14:00 Hora de Ginebra (Inglés)
Reuniones anteriores / futurasWIPO/WEBINAR/RESPECTFOR IP/2022/4 >> WIPO/WEBINAR/RESPECTFOR IP/2022/5 >> WIPO/WEBINAR/RESPECTFOR IP/2022/6
Tema(s)Seminarios web, Webinarios sobre el respeto por la PI
In this session, the authors of the WIPO-commissioned study on “Copyright Infringement in the Video Game Industry” will discuss the variety of threats faced by video game developers from potential copyright infringement, especially when the video game is commercially successful. These threats can originate from competitors, players and third parties in general, intending to use the work without authorization or beyond the terms of the license. Some threats are similar to those in other creative industries, such as piracy, but others are specific and often unique to video games (e.g., key and account selling). This webinar is organized with the support of the Ministry of Culture, Sports and Tourism (MCST) of the Republic of Korea.

Otros documentos conexos

Título(s)Fichero(s)
WIPO/WEBINAR/RESPECTFOR IP/2022/5/SPEAKERSEnglishProfile of SpeakersProfile of Speakers, Documento completo (pdf)