|  | A |
SECTION A — HUMAN NECESSITIES

HEALTH; AMUSEMENT

|  | A63 |
SPORTS; GAMES; AMUSEMENTS

|  | A63F |
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing Fulltext... Hierarchy... Expanded...G06F 17/00, Fulltext... Hierarchy... Expanded...G06F 19/00) [5]

P:10 |  | A63F 1/00 |
Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game Fulltext... Hierarchy... Expanded...A63F 13/00) [1,7]

|  | A63F 1/02 |
· | Cards; Special shapes of cards (card-printing methods Fulltext... Hierarchy... Expanded...B41K, Fulltext... Hierarchy... Expanded...B41M)

|  | A63F 1/04 |
· | Card games combined with other games

|  | A63F 1/06 |
· | Card game appurtenances

|  | A63F 1/08 |
· · | Card-presses

|  | A63F 1/10 |
· · | Card-holders

|  | A63F 1/12 |
· · | Card-shufflers

|  | A63F 1/14 |
· · | Card-dealers

|  | A63F 1/16 |
· · | Apparatus for indicating the dealer

|  | A63F 1/18 |
· · | Scoring or registering devices; Indicators (Fulltext... Hierarchy... Expanded...A63F 1/16 takes precedence; time-testing devices Fulltext... Hierarchy... Expanded...G07C)

P:20 |  | A63F 3/00 |
Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players Fulltext... Hierarchy... Expanded...A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game Fulltext... Hierarchy... Expanded...A63F 13/00) [1,7]

|  | A63F 3/02 |
· | Chess; Similar board games

|  | A63F 3/04 |
· | Geographical or like games

|  | A63F 3/06 |
· | Lottos or bingo games; Systems, apparatus or devices for checking such games [5]

|  | A63F 3/08 |
· | Raffle games that can be played by a fairly large number of people

P:30 |  | A63F 5/00 |
Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game Fulltext... Hierarchy... Expanded...A63F 13/00) [1,7]

|  | A63F 5/02 |
· | Roulette-like ball games

|  | A63F 5/04 |
· | Disc roulettes; Dial roulettes; Teetotums; Dice-tops

P:40 |  | A63F 7/00 |
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games Fulltext... Hierarchy... Expanded...A63F 3/00; roulette games Fulltext... Hierarchy... Expanded...A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game Fulltext... Hierarchy... Expanded...A63F 13/00; miniature bowling games Fulltext... Hierarchy... Expanded...A63D 3/00; bagatelle or similar games Fulltext... Hierarchy... Expanded...A63D 13/00; billiards, pocket billiards Fulltext... Hierarchy... Expanded...A63D 15/00) [1,7]

|  | A63F 7/02 |
· | using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games

|  | A63F 7/04 |
· | using balls to be shaken or rolled in small boxes

|  | A63F 7/06 |
· | Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body Fulltext... Hierarchy... Expanded...A63B 67/00)

|  | A63F 7/07 |
· · | in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3]

|  | A63F 7/20 |
· · | in which the playing bodies are projected through the air [3]

|  | A63F 7/22 |
· | Accessories; Details [3]

|  | A63F 7/24 |
· · | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games Fulltext... Hierarchy... Expanded...A63D 3/02; in bagatelle or billiards Fulltext... Hierarchy... Expanded...A63D 13/00, Fulltext... Hierarchy... Expanded...A63D 15/00) [3]

|  | A63F 7/26 |
· · · | electric or magnetic [3]

|  | A63F 7/28 |
· · · | using gravity [3]

|  | A63F 7/30 |
· · | Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3]

|  | A63F 7/32 |
· · · | Apparatus for varying scoring values [3]

|  | A63F 7/34 |
· · | Other devices for handling the playing bodies, e.g. bonus ball return means [3]

|  | A63F 7/36 |
· · | Constructional details not covered by groups Fulltext... Hierarchy... Expanded...Fulltext... Hierarchy... Expanded...A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [3]

|  | A63F 7/38 |
· · · | Playing surfaces movable during play [3]

|  | A63F 7/40 |
· · · | Balls or other moving playing bodies, e.g. pinballs, discs [3]

P:50 |  | A63F 9/00 |
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game Fulltext... Hierarchy... Expanded...A63F 13/00) [1,7]

|  | A63F 9/02 |
· | Shooting or hurling games (throwing-implements for sports or recreational use Fulltext... Hierarchy... Expanded...A63B 65/00; throwing or projecting toys per se Fulltext... Hierarchy... Expanded...A63H 33/18; targets, target ranges, bullet catchers Fulltext... Hierarchy... Expanded...F41J) [3]

|  | A63F 9/04 |
· | Dice (dice-tops Fulltext... Hierarchy... Expanded...A63F 5/04); Dice-boxes; Mechanical dice-throwing devices

|  | A63F 9/06 |
· | Patience; Other games for self-amusement (balls to be shaken in small boxes Fulltext... Hierarchy... Expanded...A63F 7/04)

|  | A63F 9/08 |
· · | Puzzles provided with elements movable in relation to each other

|  | A63F 9/10 |
· · | Two-dimensional jig-saw puzzles

|  | A63F 9/12 |
· · | Three-dimensional jig-saw puzzles

|  | A63F 9/14 |
· | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice Fulltext... Hierarchy... Expanded...A63F 3/00)

|  | A63F 9/16 |
· | Spinning-top games

|  | A63F 9/18 |
· | Question-and-answer games

|  | A63F 9/20 |
· | Dominoes or like games; Mah-Jongg games

|  | A63F 9/24 |
· | Games using electronic circuits not otherwise provided for [5]

|  | A63F 9/26 |
· | Balancing games, i.e. bringing elements into or out of balance [7]

|  | A63F 9/28 |
· | Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [7]

|  | A63F 9/30 |
· | Capturing games for grabbing or trapping objects, e.g. fishing games [7]

|  | A63F 9/32 |
· | Games with a collection of long sticks, e.g. mikado® (Fulltext... Hierarchy... Expanded...A63F 9/30 takes precedence) [7]

|  | A63F 9/34 |
· | Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group Fulltext... Hierarchy... Expanded...A63F 9/00 [7]

P:60 |  | A63F 11/00 |
Game accessories of general use [7]

|  | A63F 11/00 |
Note(s) Game accessories specially adapted for a particular type of game are classified in one of the groups Fulltext... Hierarchy... Expanded...Fulltext... Hierarchy... Expanded...A63F 1/00-A63F 9/00 covering the particular game. [7]

P:0 |  | A63F 13/00 |
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7]

|  | A63F 13/02 |
· | Accessories (input or output arrangements for electrical digital computers Fulltext... Hierarchy... Expanded...G06F 3/00) [7]

|  | A63F 13/04 |
· · | for aiming at specific areas on the display, e.g. with photodetecting means [7]

|  | A63F 13/06 |
· · | using player-operated means for controlling the position of a specific area on the display [7]

|  | A63F 13/08 |
· | Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for [7]

|  | A63F 13/10 |
· | Control of the course of the game, e.g. start, progress, end [7]

|  | A63F 13/12 |
· | involving interaction between a plurality of game devices, e.g. transmission or distribution systems [7]