A
SECTION A — HUMAN NECESSITIES
  
HEALTH; AMUSEMENT
 A63
SPORTS; GAMES; AMUSEMENTS
 A63F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00)  [5]
P:10 A63F 1/00
Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 1/02
·  Cards; Special shapes of cards (card-printing methods B41K, B41M)
 A63F 1/04
·  Card games combined with other games
 A63F 1/06
·  Card game appurtenances
 A63F 1/08
·  ·  Card-presses
 A63F 1/10
·  ·  Card-holders
 A63F 1/12
·  ·  Card-shufflers
 A63F 1/14
·  ·  Card-dealers
 A63F 1/16
·  ·  Apparatus for indicating the dealer
 A63F 1/18
·  ·  Scoring or registering devices; Indicators (A63F 1/16 takes precedence; time-testing devices G07C)
P:20 A63F 3/00
Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 3/02
·  Chess; Similar board games
 A63F 3/04
·  Geographical or like games
 A63F 3/06
·  Lottos or bingo games; Systems, apparatus or devices for checking such games  [5]
 A63F 3/08
·  Raffle games that can be played by a fairly large number of people
P:30 A63F 5/00
Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 5/02
·  Roulette-like ball games
 A63F 5/04
·  Disc roulettes; Dial roulettes; Teetotums; Dice-tops
P:40 A63F 7/00
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)  [1,7]
 A63F 7/02
·  using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
 A63F 7/04
·  using balls to be shaken or rolled in small boxes
 A63F 7/06
·  Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00)
 A63F 7/07
·  ·  in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support  [3]
 A63F 7/20
·  ·  in which the playing bodies are projected through the air  [3]
 A63F 7/22
·  Accessories; Details  [3]
 A63F 7/24
·  ·  Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)  [3]
 A63F 7/26
·  ·  ·  electric or magnetic  [3]
 A63F 7/28
·  ·  ·  using gravity  [3]
 A63F 7/30
·  ·  Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators  [3]
 A63F 7/32
·  ·  ·  Apparatus for varying scoring values  [3]
 A63F 7/34
·  ·  Other devices for handling the playing bodies, e.g. bonus ball return means  [3]
 A63F 7/36
·  ·  Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks  [3]
 A63F 7/38
·  ·  ·  Playing surfaces movable during play  [3]
 A63F 7/40
·  ·  ·  Balls or other moving playing bodies, e.g. pinballs, discs  [3]
P:50 A63F 9/00
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 9/02
·  Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; targets, target ranges, bullet catchers F41J)  [3]
 A63F 9/04
·  Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices
 A63F 9/06
·  Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/04)
 A63F 9/08
·  ·  Puzzles provided with elements movable in relation to each other
 A63F 9/10
·  ·  Two-dimensional jig-saw puzzles
 A63F 9/12
·  ·  Three-dimensional jig-saw puzzles
 A63F 9/14
·  Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00)
 A63F 9/16
·  Spinning-top games
 A63F 9/18
·  Question-and-answer games
 A63F 9/20
·  Dominoes or like games; Mah-Jongg games
 A63F 9/24
·  Games using electronic circuits not otherwise provided for  [5]
 A63F 9/26
·  Balancing games, i.e. bringing elements into or out of balance  [7]
 A63F 9/28
·  Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor  [7]
 A63F 9/30
·  Capturing games for grabbing or trapping objects, e.g. fishing games  [7]
 A63F 9/32
·  Games with a collection of long sticks, e.g. mikado® (A63F 9/30 takes precedence)  [7]
 A63F 9/34
·  Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00  [7]
P:60 A63F 11/00
Game accessories of general use  [7]
 A63F 11/00

Note(s)

Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00-A63F 9/00 covering the particular game. [7]

P:0 A63F 13/00
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor)  [7]
 A63F 13/02
·  Accessories (input or output arrangements for electrical digital computers G06F 3/00)  [7]
 A63F 13/04
·  ·  for aiming at specific areas on the display, e.g. with photodetecting means  [7]
 A63F 13/06
·  ·  using player-operated means for controlling the position of a specific area on the display  [7]
 A63F 13/08
·  Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for  [7]
 A63F 13/10
·  Control of the course of the game, e.g. start, progress, end  [7]
 A63F 13/12
·  involving interaction between a plurality of game devices, e.g. transmission or distribution systems  [7]