A
SECTION A — HUMAN NECESSITIES
  
HEALTH; AMUSEMENT
 A63
SPORTS; GAMES; AMUSEMENTS
 A63F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00)  [5]
P:10 A63F 1/00
Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
P:20 A63F 3/00
Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 3/02
·  Chess; Similar board games
 A63F 3/04
·  Geographical or like games
 A63F 3/06
·  Lottos or bingo games; Systems, apparatus or devices for checking such games  [5]
 A63F 3/08
·  Raffle games that can be played by a fairly large number of people
P:30 A63F 5/00
Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 5/04
·  Disc roulettes; Dial roulettes; Teetotums; Dice-tops
P:40 A63F 7/00
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; table games physically beneficial for the human body modelled on outdoor sports A63B 67/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)  [1,7]
 A63F 7/02
·  using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
P:50 A63F 9/00
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)  [1,7]
 A63F 9/02
·  Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/00; targets, target ranges, bullet catchers F41J)  [3]
 A63F 9/04
·  Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices
 A63F 9/06
·  Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/00)
 A63F 9/14
·  Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00)
 A63F 9/16
·  Spinning-top games
 A63F 9/18
·  Question-and-answer games
 A63F 9/20
·  Dominoes or like games; Mah-Jongg games
 A63F 9/24
·  Games using electronic circuits not otherwise provided for  [5]
P:60 A63F 11/00
Game accessories of general use  [7]
 A63F 11/00

Note(s)

Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00-A63F 9/00 covering the particular game. [7]

P:0 A63F 13/00
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor)  [7]
 A63F 13/02
·  Accessories (input or output arrangements for electrical digital computers G06F 3/00)  [7]
 A63F 13/08
·  Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for  [7]
 A63F 13/10
·  Control of the course of the game, e.g. start, progress, end  [7]
 A63F 13/12
·  involving interaction between a plurality of game devices, e.g. transmission or distribution systems  [7]