IPC 7 English version
A63F-A63F01312

SECTION A – HUMAN NECESSITIES


A 63SPORTS; GAMES; AMUSEMENTS


A 63 FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5]



1/

00Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7]

1/

02.Cards; Special shapes of cards (card-printing methods B41K, B41M)

1/

04.Card games combined with other games

1/

06.Card game appurtenances

1/

08..Card-presses

1/

10..Card-holders

1/

12..Card-shufflers

1/

14..Card-dealers

1/

16..Apparatus for indicating the dealer

1/

18..Scoring or registering devices; Miscellaneous indicators (time-testing devices G07C)


3/

00Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7]

3/

02.Chess; Similar board games

3/

04.Geographical or like games

3/

06.Lottos or bingo games; Systems, apparatus or devices for checking such games  [5]

3/

08.Raffle games that can be played by a fairly large number of people


5/

00Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7]

5/

02.Roulette-like ball games

5/

04.Disc roulettes; Dial roulettes; Teetotums; Dice-tops


7/

00Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1,7]

7/

02.using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games

7/

04.using balls to be shaken or rolled in small boxes

7/

06.Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00)

7/

07..in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support  [3]

7/

20..in which the playing bodies are projected through the air  [3]

7/

22.Accessories; Details  [3]

7/

24..Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)  [3]

7/

26...electric or magnetic  [3]

7/

28...using gravity  [3]

7/

30..Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators  [3]

7/

32...Apparatus for varying scoring values  [3]

7/

34..Other devices for handling the playing bodies, e.g. bonus ball return means  [3]

7/

36..Constructional details not covered by groups A63F 7/24 to A63F 7/34, e.g. frames, game boards, guide tracks  [3]

7/

38...Playing surfaces movable during play  [3]

7/

40...Balls or other moving playing bodies, e.g. pinballs, discs  [3]


9/

00Miscellaneous games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miscellaneous sporting games A63B 67/00) [1,7]

9/

02.Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; targets, target ranges, bullet catchers F41J)  [3]

9/

04.Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices

9/

06.Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/04)

9/

08..Puzzles provided with elements movable in relation to each other

9/

10..Two-dimensional jig-saw puzzles

9/

12..Three-dimensional jig-saw puzzles

9/

14.Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00)

9/

16.Spinning-top games

9/

18.Question-and-answer games

9/

20.Dominoes or like games; Mah-Jongg games

9/

22(transferred to A63F 13/00)

9/

24.Games using electronic circuits not otherwise provided for  [5]

9/

26.Balancing games, i.e. bringing elements into or out of balance [7]

 

9/

28.Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [7]

 

9/

30.Capturing games for grabbing or trapping objects, e.g. fishing games [7]

 

9/

32.Games with a collection of long sticks, e.g. mikado®IST; (A63F 9/30 takes precedence) [7]

 

9/

34.Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00  [7]

 


11/

00Game accessories of general use [7]

 

Note

 Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game. [7]


13/

00Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7]

 

13/

02.Accessories (input or output arrangements for electrical digital computers G06F 3/00) [7]

 

13/

04..for aiming at specific areas on the display, e.g. with photodetecting means [7]

 

13/

06..using player-operated means for controlling the position of a specific area on the display [7]

 

13/

08.Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for [7]

 

13/

10.Control of the course of the game, e.g. start, progress, end [7]

 

13/

12.involving interaction between a plurality of game devices, e.g. transmission or distribution systems [7]