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| SECTION A HUMAN NECESSITIES |
| A 63 | SPORTS; GAMES; AMUSEMENTS |
| A 63 F | CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5] |
1/ | 00 | Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7] |
1/ | 02 | . | Cards; Special shapes of cards (card-printing methods B41K, B41M) |
1/ | 04 | . | Card games combined with other games |
1/ | 06 | . | Card game appurtenances |
1/ | 08 | . | . | Card-presses |
1/ | 10 | . | . | Card-holders |
1/ | 12 | . | . | Card-shufflers |
1/ | 14 | . | . | Card-dealers |
1/ | 16 | . | . | Apparatus for indicating the dealer |
1/ | 18 | . | . | Scoring or registering devices; Miscellaneous indicators (time-testing devices G07C) |
3/ | 00 | Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7] |
3/ | 02 | . | Chess; Similar board games |
3/ | 04 | . | Geographical or like games |
3/ | 06 | . | Lottos or bingo games; Systems, apparatus or devices for checking such games [5] |
3/ | 08 | . | Raffle games that can be played by a fairly large number of people |
5/ | 00 | Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1,7] |
5/ | 02 | . | Roulette-like ball games |
5/ | 04 | . | Disc roulettes; Dial roulettes; Teetotums; Dice-tops |
7/ | 00 | Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1,7] |
7/ | 02 | . | using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games |
7/ | 04 | . | using balls to be shaken or rolled in small boxes |
7/ | 06 | . | Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00) |
7/ | 07 | . | . | in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3] |
7/ | 20 | . | . | in which the playing bodies are projected through the air [3] |
7/ | 22 | . | Accessories; Details [3] |
7/ | 24 | . | . | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) [3] |
7/ | 26 | . | . | . | electric or magnetic [3] |
7/ | 28 | . | . | . | using gravity [3] |
7/ | 30 | . | . | Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3] |
7/ | 32 | . | . | . | Apparatus for varying scoring values [3] |
7/ | 34 | . | . | Other devices for handling the playing bodies, e.g. bonus ball return means [3] |
7/ | 36 | . | . | Constructional details not covered by groups A63F 7/24 to A63F 7/34, e.g. frames, game boards, guide tracks [3] |
7/ | 38 | . | . | . | Playing surfaces movable during play [3] |
7/ | 40 | . | . | . | Balls or other moving playing bodies, e.g. pinballs, discs [3] |
9/ | 00 | Miscellaneous games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miscellaneous sporting games A63B 67/00) [1,7] |
9/ | 02 | . | Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; targets, target ranges, bullet catchers F41J) [3] |
9/ | 04 | . | Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices |
9/ | 06 | . | Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/04) |
9/ | 08 | . | . | Puzzles provided with elements movable in relation to each other |
9/ | 10 | . | . | Two-dimensional jig-saw puzzles |
9/ | 12 | . | . | Three-dimensional jig-saw puzzles |
9/ | 14 | . | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00) |
9/ | 16 | . | Spinning-top games |
9/ | 18 | . | Question-and-answer games |
9/ | 20 | . | Dominoes or like games; Mah-Jongg games |
9/ | 22 | (transferred to A63F 13/00) |
9/ | 24 | . | Games using electronic circuits not otherwise provided for [5] |
9/ | 26 | . | Balancing games, i.e. bringing elements into or out of balance [7] |
9/ | 28 | . | Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [7] |
9/ | 30 | . | Capturing games for grabbing or trapping objects, e.g. fishing games [7] |
9/ | 32 | . | Games with a collection of long sticks, e.g. mikado®IST; (A63F 9/30 takes precedence) [7] |
9/ | 34 | . | Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 [7] |
11/ | 00 | Game accessories of general use [7] |
| Note |
| Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game. [7] |
13/ | 00 | Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7] |
13/ | 02 | . | Accessories (input or output arrangements for electrical digital computers G06F 3/00) [7] |
13/ | 04 | . | . | for aiming at specific areas on the display, e.g. with photodetecting means [7] |
13/ | 06 | . | . | using player-operated means for controlling the position of a specific area on the display [7] |
13/ | 08 | . | Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for [7] |
13/ | 10 | . | Control of the course of the game, e.g. start, progress, end [7] |
13/ | 12 | . | involving interaction between a plurality of game devices, e.g. transmission or distribution systems [7] |