(0)A63F:0/0:
IPC6
SECTION A - HUMAN NECESSITIES
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL...
A63F
1/1

A 63 F

CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G 06 F 17/00, G 06 F 19/00) [5]

 

 

 

 

1
/ 00 Card games

1
/ 02 Cards; Special shapes of cards (card-printing methods B 41 K, B 41 M)  

1
/ 04 Card games combined with other games  

1
/ 06 Card game appurtenances  

1
/ 08 Card-presses  

1
/ 10 Card-holders  

1
/ 12 Card-shufflers  

1
/ 14 Card-dealers  

1
/ 16 Apparatus for indicating the dealer  

1
/ 18 Score-computers; Miscellaneous indicators (time-testing devices G 07 C)  
 

3
/ 00 Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A 63 F 9/14)

3
/ 02 Chess; Similar board games  

3
/ 04 Geographical or like games  

3
/ 06 Lottos or bingo games; Systems, apparatus or devices for checking such games [5]  

3
/ 08 Raffle games that can be played by a fairly large number of people  
 

5
/ 00 Roulette games

5
/ 02 Roulette-like ball games  

5
/ 04 Disc roulettes; Dial roulettes; Teetotums; Dice-tops  
 

7
/ 00 Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A 63 F 3/00; roulette games A 63 F 5/00; miniature bowling games A 63 D 3/00; bagatelle or similar games A 63 D 13/00; billiards, pocket billiards A 63 D 15/00)

7
/ 02 using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games  

7
/ 04 using balls to be shaken or rolled in small boxes  

7
/ 06 Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A 63 B 67/00)  

7
/ 07 in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3]  

7
/ 20 in which the playing bodies are projected through the air [3]  

7
/ 22 Accessories; Details [3]  

7
/ 24 Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A 63 D 3/02; in bagatelle or billiards A 63 D 13/00, A 63 D 15/00) [3]  

7
/ 26 electric or magnetic [3]  

7
/ 28 using gravity [3]  

7
/ 30 Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3]  

7
/ 32 Apparatus for varying scoring values [3]  

7
/ 34 Other devices for handling the playing bodies, e.g. bonus ball return means [3]  

7
/ 36 Constructional details not covered by groups A 63 F 7/24 to A 63 F 7/34, e.g. frames, game boards, guide tracks [3]  

7
/ 38 Playing surfaces movable during play [3]  

7
/ 40 Balls or other moving playing bodies, e.g. pinballs, discs [3]  
 

9
/ 00 Miscellaneous games; Accessories of general use for games covered in this subclass

9
/ 02 Shooting or hurling games (A 63 F 9/22 takes precedence; as a sport A 63 B 65/00, A 63 B 67/00; throwing or projecting toys per se A 63 H 33/18; targets, target ranges, bullet catchers F 41 J) [3]  

9
/ 04 Dice (dice-tops A 63 F 5/04); Dice-boxes; Mechanical dice-throwing devices  

9
/ 06 Patience; Other games for self-amusement (balls to be shaken in small boxes A 63 F 7/04)  

9
/ 08 Puzzles provided with elements movable in relation to each other  

9
/ 10 Two-dimensional jig-saw puzzles  

9
/ 12 Three-dimensional jig-saw puzzles  

9
/ 14 Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A 63 F 3/00)  

9
/ 16 Spinning-top games  

9
/ 18 Question-and-answer games  

9
/ 20 Dominoes or like games; Mah-Jongg games  

9
/ 22 Game aspects of games using cathode-ray tube display, e.g. on a television screen (electric circuitry, see the relevant subclasses therefor) [3]  

9
/ 24 Games using electronic circuits not otherwise provided for [5]